The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?
If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.
Melting the Behemoths
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.
The Cannon is a cheap, fast-cycling alternative to heavy towers.Wait until the enemy tank crosses the river.Don't let the tank connect.
Area of Effect Buildings
Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.
If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
Meta EnvironmentRecommended TowerEveryone is playing Golem or GiantInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesEveryone is playing cheap, fast cycle decksBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers
Making the Final Choice
Ultimately, the building you select must perfectly complement the other seven cards in your deck.
A strong foundation guarantees a triumphant victory.
Here is more regarding tower rush stop by our own web-page.